apply_transform(const btTransform &trans) | GIM_TRIANGLE | [inline] |
collide_triangle(const GIM_TRIANGLE &other, GIM_TRIANGLE_CONTACT_DATA &contact_data) const | GIM_TRIANGLE | [inline] |
collide_triangle_hard_test(const GIM_TRIANGLE &other, GIM_TRIANGLE_CONTACT_DATA &contact_data) const | GIM_TRIANGLE | |
get_box() const | GIM_TRIANGLE | [inline] |
get_edge_plane(GUINT edge_index, const btVector3 &triangle_normal, btVector4 &plane) const | GIM_TRIANGLE | [inline] |
get_normal(btVector3 &normal) const | GIM_TRIANGLE | [inline] |
get_plane(btVector4 &plane) const | GIM_TRIANGLE | [inline] |
get_triangle_transform(btTransform &triangle_transform) const | GIM_TRIANGLE | [inline] |
get_uv_parameters(const btVector3 &point, const btVector3 &tri_plane, GREAL &u, GREAL &v) const | GIM_TRIANGLE | [inline] |
GIM_TRIANGLE() | GIM_TRIANGLE | [inline] |
is_point_inside(const btVector3 &point, const btVector3 &tri_normal) const | GIM_TRIANGLE | [inline] |
m_margin | GIM_TRIANGLE | |
m_vertices | GIM_TRIANGLE | |
ray_collision(const btVector3 &vPoint, const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal, GREAL &tparam, GREAL tmax=G_REAL_INFINITY) | GIM_TRIANGLE | [inline] |
ray_collision_front_side(const btVector3 &vPoint, const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal, GREAL &tparam, GREAL tmax=G_REAL_INFINITY) | GIM_TRIANGLE | [inline] |