btGImpactMeshShapePart() | btGImpactMeshShapePart | [inline] |
btGImpactMeshShapePart(const btGImpactMeshShapePart &meshpart) | btGImpactMeshShapePart | [inline] |
btGImpactMeshShapePart(btStridingMeshInterface *meshInterface, int part) | btGImpactMeshShapePart | [inline] |
btGImpactShapeInterface() | btGImpactShapeInterface | [inline] |
calcLocalAABB() | btGImpactMeshShapePart | [inline, protected, virtual] |
calculateLocalInertia(btScalar mass, btVector3 &inertia) | btGImpactMeshShapePart | [virtual] |
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const | btGImpactShapeInterface | [inline] |
getBoxSet() | btGImpactMeshShapePart | [inline] |
getBulletTriangle(GUINT prim_index, btTriangleShapeEx &triangle) const | btGImpactMeshShapePart | [inline] |
getGImpactShapeType() | btGImpactMeshShapePart | [inline, virtual] |
getLocalBox() | btGImpactShapeInterface | [inline] |
getLocalScaling() const | btGImpactMeshShapePart | [inline, virtual] |
getMargin() const | btGImpactMeshShapePart | [inline] |
getName() const | btGImpactMeshShapePart | [inline, virtual] |
getPart() const | btGImpactMeshShapePart | [inline] |
getPrimitiveManager() const | btGImpactMeshShapePart | [inline] |
getShapeType() const | btGImpactShapeInterface | [inline, virtual] |
getTriangle(GUINT triangle_index, GIM_TRIANGLE &triangle) const | btGImpactMeshShapePart | [inline] |
getTriangleCount() const | btGImpactMeshShapePart | [inline] |
getVertex(GUINT vertex_index, btVector3 &vertex) const | btGImpactMeshShapePart | [inline] |
getVertexCount() const | btGImpactMeshShapePart | [inline] |
hasBoxSet() const | btGImpactMeshShapePart | [inline, virtual] |
localScaling | btGImpactShapeInterface | [protected] |
lock() const | btGImpactMeshShapePart | [inline] |
m_box_set | btGImpactMeshShapePart | [protected] |
m_localAABB | btGImpactShapeInterface | [protected] |
m_needs_update | btGImpactShapeInterface | [protected] |
postUpdate() | btGImpactShapeInterface | [inline, virtual] |
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btGImpactMeshShapePart | [virtual] |
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const | btGImpactMeshShapePart | [virtual] |
setLocalScaling(const btVector3 &scaling) | btGImpactMeshShapePart | [inline, virtual] |
setMargin(btScalar margin) | btGImpactMeshShapePart | [inline] |
unlock() const | btGImpactMeshShapePart | [inline] |
updateBound() | btGImpactShapeInterface | [inline] |
~btGImpactMeshShapePart() | btGImpactMeshShapePart | [inline, virtual] |