btGImpactMeshShapePart Member List

This is the complete list of members for btGImpactMeshShapePart, including all inherited members.

btGImpactMeshShapePart()btGImpactMeshShapePart [inline]
btGImpactMeshShapePart(const btGImpactMeshShapePart &meshpart)btGImpactMeshShapePart [inline]
btGImpactMeshShapePart(btStridingMeshInterface *meshInterface, int part)btGImpactMeshShapePart [inline]
btGImpactShapeInterface()btGImpactShapeInterface [inline]
calcLocalAABB()btGImpactMeshShapePart [inline, protected, virtual]
calculateLocalInertia(btScalar mass, btVector3 &inertia)btGImpactMeshShapePart [virtual]
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) constbtGImpactShapeInterface [inline]
getBoxSet()btGImpactMeshShapePart [inline]
getBulletTriangle(GUINT prim_index, btTriangleShapeEx &triangle) const btGImpactMeshShapePart [inline]
getGImpactShapeType()btGImpactMeshShapePart [inline, virtual]
getLocalBox()btGImpactShapeInterface [inline]
getLocalScaling() constbtGImpactMeshShapePart [inline, virtual]
getMargin() constbtGImpactMeshShapePart [inline]
getName() constbtGImpactMeshShapePart [inline, virtual]
getPart() constbtGImpactMeshShapePart [inline]
getPrimitiveManager() constbtGImpactMeshShapePart [inline]
getShapeType() constbtGImpactShapeInterface [inline, virtual]
getTriangle(GUINT triangle_index, GIM_TRIANGLE &triangle) const btGImpactMeshShapePart [inline]
getTriangleCount() constbtGImpactMeshShapePart [inline]
getVertex(GUINT vertex_index, btVector3 &vertex) constbtGImpactMeshShapePart [inline]
getVertexCount() constbtGImpactMeshShapePart [inline]
hasBoxSet() constbtGImpactMeshShapePart [inline, virtual]
localScalingbtGImpactShapeInterface [protected]
lock() constbtGImpactMeshShapePart [inline]
m_box_setbtGImpactMeshShapePart [protected]
m_localAABBbtGImpactShapeInterface [protected]
m_needs_updatebtGImpactShapeInterface [protected]
postUpdate()btGImpactShapeInterface [inline, virtual]
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btGImpactMeshShapePart [virtual]
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const btGImpactMeshShapePart [virtual]
setLocalScaling(const btVector3 &scaling)btGImpactMeshShapePart [inline, virtual]
setMargin(btScalar margin)btGImpactMeshShapePart [inline]
unlock() constbtGImpactMeshShapePart [inline]
updateBound()btGImpactShapeInterface [inline]
~btGImpactMeshShapePart()btGImpactMeshShapePart [inline, virtual]


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