#include "LinearMath/btTransform.h"
Functions | |
SIMD_FORCE_INLINE btVector3 | gim_inertia_add_transformed (const btVector3 &source_inertia, const btVector3 &added_inertia, const btTransform &transform) |
SIMD_FORCE_INLINE btVector3 | gim_get_point_inertia (const btVector3 &point, btScalar mass) |
SIMD_FORCE_INLINE btVector3 gim_get_point_inertia | ( | const btVector3 & | point, | |
btScalar | mass | |||
) |
SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed | ( | const btVector3 & | source_inertia, | |
const btVector3 & | added_inertia, | |||
const btTransform & | transform | |||
) |