addContactPoint(btCollisionObject *body0, btCollisionObject *body1, const btVector3 &point, const btVector3 &normal, btScalar distance) | btGImpactCollisionAlgorithm | [inline, protected] |
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | |
checkConvexAlgorithm(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
checkManifold(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
clearCache() | btGImpactCollisionAlgorithm | [inline, protected] |
convex_vs_convex_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1) | btGImpactCollisionAlgorithm | |
destroyConvexAlgorithm() | btGImpactCollisionAlgorithm | [inline, protected] |
gimpact_vs_compoundshape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCompoundShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_gimpact(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1) | btGImpactCollisionAlgorithm | |
gimpact_vs_shape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpactcompound_vs_gimpactcompound_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btGImpactCompoundShape *shape1) | btGImpactCollisionAlgorithm | |
gimpactcompound_vs_gimpactcompound_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactCompoundShape *shape0, btGImpactCompoundShape *shape1, gim_pair_set &pairset) const | btGImpactCollisionAlgorithm | [protected] |
gimpactcompound_vs_gimpacttrimeshpart_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btGImpactMeshShapePart *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpactcompound_vs_gimpacttrimeshpart_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactCompoundShape *shape0, btGImpactMeshShapePart *shape1, gim_pair_set &pairset) const | btGImpactCollisionAlgorithm | [protected] |
gimpactcompound_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimesh_vs_gimpactcompound(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactCompoundShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimesh_vs_gimpacttrimesh(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactMeshShape *shape1) | btGImpactCollisionAlgorithm | |
gimpacttrimesh_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimesh_vs_trimeshpart(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactMeshShapePart *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimeshpart_vs_concave_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btConcaveShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimeshpart_vs_gimpacttrimeshpart_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimeshpart_vs_gimpacttrimeshpart_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, gim_pair_set &pairset) const | btGImpactCollisionAlgorithm | [protected] |
gimpacttrimeshpart_vs_plane_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btStaticPlaneShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpacttrimeshpart_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
m_convex_algorithm | btGImpactCollisionAlgorithm | [protected] |
m_dispatchInfo | btGImpactCollisionAlgorithm | [protected] |
m_manifoldPtr | btGImpactCollisionAlgorithm | [protected] |
m_part0 | btGImpactCollisionAlgorithm | [protected] |
m_part1 | btGImpactCollisionAlgorithm | [protected] |
m_resultOut | btGImpactCollisionAlgorithm | [protected] |
m_triface0 | btGImpactCollisionAlgorithm | [protected] |
m_triface1 | btGImpactCollisionAlgorithm | [protected] |
newAlgorithm(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
newContactManifold(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
processCollision(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | [virtual] |
registerAlgorithm(btCollisionDispatcher *dispatcher) | btGImpactCollisionAlgorithm | [static] |
shape_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
~btGImpactCollisionAlgorithm() | btGImpactCollisionAlgorithm | [virtual] |