btGImpactCollisionAlgorithm Member List

This is the complete list of members for btGImpactCollisionAlgorithm, including all inherited members.

addContactPoint(btCollisionObject *body0, btCollisionObject *body1, const btVector3 &point, const btVector3 &normal, btScalar distance)btGImpactCollisionAlgorithm [inline, protected]
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btGImpactCollisionAlgorithm
checkConvexAlgorithm(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
checkManifold(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
clearCache()btGImpactCollisionAlgorithm [inline, protected]
convex_vs_convex_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1)btGImpactCollisionAlgorithm
destroyConvexAlgorithm()btGImpactCollisionAlgorithm [inline, protected]
gimpact_vs_compoundshape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCompoundShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_gimpact(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1)btGImpactCollisionAlgorithm
gimpact_vs_shape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpactcompound_vs_gimpactcompound_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btGImpactCompoundShape *shape1)btGImpactCollisionAlgorithm
gimpactcompound_vs_gimpactcompound_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactCompoundShape *shape0, btGImpactCompoundShape *shape1, gim_pair_set &pairset) constbtGImpactCollisionAlgorithm [protected]
gimpactcompound_vs_gimpacttrimeshpart_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btGImpactMeshShapePart *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpactcompound_vs_gimpacttrimeshpart_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactCompoundShape *shape0, btGImpactMeshShapePart *shape1, gim_pair_set &pairset) constbtGImpactCollisionAlgorithm [protected]
gimpactcompound_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimesh_vs_gimpactcompound(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactCompoundShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimesh_vs_gimpacttrimesh(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactMeshShape *shape1)btGImpactCollisionAlgorithm
gimpacttrimesh_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimesh_vs_trimeshpart(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactMeshShapePart *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimeshpart_vs_concave_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btConcaveShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimeshpart_vs_gimpacttrimeshpart_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimeshpart_vs_gimpacttrimeshpart_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, gim_pair_set &pairset) constbtGImpactCollisionAlgorithm [protected]
gimpacttrimeshpart_vs_plane_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btStaticPlaneShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpacttrimeshpart_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
m_convex_algorithmbtGImpactCollisionAlgorithm [protected]
m_dispatchInfobtGImpactCollisionAlgorithm [protected]
m_manifoldPtrbtGImpactCollisionAlgorithm [protected]
m_part0btGImpactCollisionAlgorithm [protected]
m_part1btGImpactCollisionAlgorithm [protected]
m_resultOutbtGImpactCollisionAlgorithm [protected]
m_triface0btGImpactCollisionAlgorithm [protected]
m_triface1btGImpactCollisionAlgorithm [protected]
newAlgorithm(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
newContactManifold(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
processCollision(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btGImpactCollisionAlgorithm [virtual]
registerAlgorithm(btCollisionDispatcher *dispatcher)btGImpactCollisionAlgorithm [static]
shape_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
~btGImpactCollisionAlgorithm()btGImpactCollisionAlgorithm [virtual]


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