#include <btGImpactCollisionAlgorithm.h>
Public Member Functions | |
btGImpactCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1) | |
virtual | ~btGImpactCollisionAlgorithm () |
virtual void | processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
void | shape_vs_shape_collision (btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1, bool swapped) |
void | convex_vs_convex_collision (btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1) |
void | gimpacttrimesh_vs_shape_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btCollisionShape *shape1, bool swapped) |
void | gimpacttrimesh_vs_gimpacttrimesh (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactMeshShape *shape1) |
void | gimpacttrimesh_vs_gimpactcompound (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactCompoundShape *shape1, bool swapped) |
void | gimpacttrimesh_vs_trimeshpart (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShape *shape0, btGImpactMeshShapePart *shape1, bool swapped) |
void | gimpactcompound_vs_gimpactcompound_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btGImpactCompoundShape *shape1) |
void | gimpactcompound_vs_gimpacttrimeshpart_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btGImpactMeshShapePart *shape1, bool swapped) |
void | gimpactcompound_vs_shape_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactCompoundShape *shape0, btCollisionShape *shape1, bool swapped) |
void | gimpacttrimeshpart_vs_gimpacttrimeshpart_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, bool swapped) |
void | gimpacttrimeshpart_vs_plane_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btStaticPlaneShape *shape1, bool swapped) |
void | gimpacttrimeshpart_vs_concave_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btConcaveShape *shape1, bool swapped) |
void | gimpacttrimeshpart_vs_shape_collision (btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btCollisionShape *shape1, bool swapped) |
void | gimpact_vs_compoundshape (btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCompoundShape *shape1, bool swapped) |
void | gimpact_vs_shape (btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, bool swapped) |
void | gimpact_vs_gimpact (btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1) |
Static Public Member Functions | |
static void | registerAlgorithm (btCollisionDispatcher *dispatcher) |
Use this function for register the algorithm externally. | |
Protected Member Functions | |
SIMD_FORCE_INLINE btPersistentManifold * | newContactManifold (btCollisionObject *body0, btCollisionObject *body1) |
SIMD_FORCE_INLINE void | destroyConvexAlgorithm () |
SIMD_FORCE_INLINE void | clearCache () |
SIMD_FORCE_INLINE void | checkManifold (btCollisionObject *body0, btCollisionObject *body1) |
SIMD_FORCE_INLINE btCollisionAlgorithm * | newAlgorithm (btCollisionObject *body0, btCollisionObject *body1) |
SIMD_FORCE_INLINE void | checkConvexAlgorithm (btCollisionObject *body0, btCollisionObject *body1) |
SIMD_FORCE_INLINE void | addContactPoint (btCollisionObject *body0, btCollisionObject *body1, const btVector3 &point, const btVector3 &normal, btScalar distance) |
void | gimpactcompound_vs_gimpactcompound_find_pairs (const btTransform &trans0, const btTransform &trans1, btGImpactCompoundShape *shape0, btGImpactCompoundShape *shape1, gim_pair_set &pairset) const |
void | gimpacttrimeshpart_vs_gimpacttrimeshpart_find_pairs (const btTransform &trans0, const btTransform &trans1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, gim_pair_set &pairset) const |
void | gimpactcompound_vs_gimpacttrimeshpart_find_pairs (const btTransform &trans0, const btTransform &trans1, btGImpactCompoundShape *shape0, btGImpactMeshShapePart *shape1, gim_pair_set &pairset) const |
Protected Attributes | |
btCollisionAlgorithm * | m_convex_algorithm |
btPersistentManifold * | m_manifoldPtr |
btManifoldResult * | m_resultOut |
const btDispatcherInfo * | m_dispatchInfo |
int | m_triface0 |
int | m_part0 |
int | m_triface1 |
int | m_part1 |
Classes | |
struct | CreateFunc |
For register this algorithm in Bullet, proceed as following:
btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher()); btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm | ( | const btCollisionAlgorithmConstructionInfo & | ci, | |
btCollisionObject * | body0, | |||
btCollisionObject * | body1 | |||
) |
virtual btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm | ( | ) | [virtual] |
SIMD_FORCE_INLINE btPersistentManifold* btGImpactCollisionAlgorithm::newContactManifold | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1 | |||
) | [inline, protected] |
SIMD_FORCE_INLINE void btGImpactCollisionAlgorithm::destroyConvexAlgorithm | ( | ) | [inline, protected] |
SIMD_FORCE_INLINE void btGImpactCollisionAlgorithm::clearCache | ( | ) | [inline, protected] |
SIMD_FORCE_INLINE void btGImpactCollisionAlgorithm::checkManifold | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1 | |||
) | [inline, protected] |
SIMD_FORCE_INLINE btCollisionAlgorithm* btGImpactCollisionAlgorithm::newAlgorithm | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1 | |||
) | [inline, protected] |
SIMD_FORCE_INLINE void btGImpactCollisionAlgorithm::checkConvexAlgorithm | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1 | |||
) | [inline, protected] |
SIMD_FORCE_INLINE void btGImpactCollisionAlgorithm::addContactPoint | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btVector3 & | point, | |||
const btVector3 & | normal, | |||
btScalar | distance | |||
) | [inline, protected] |
void btGImpactCollisionAlgorithm::gimpactcompound_vs_gimpactcompound_find_pairs | ( | const btTransform & | trans0, | |
const btTransform & | trans1, | |||
btGImpactCompoundShape * | shape0, | |||
btGImpactCompoundShape * | shape1, | |||
gim_pair_set & | pairset | |||
) | const [protected] |
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_gimpacttrimeshpart_find_pairs | ( | const btTransform & | trans0, | |
const btTransform & | trans1, | |||
btGImpactMeshShapePart * | shape0, | |||
btGImpactMeshShapePart * | shape1, | |||
gim_pair_set & | pairset | |||
) | const [protected] |
void btGImpactCollisionAlgorithm::gimpactcompound_vs_gimpacttrimeshpart_find_pairs | ( | const btTransform & | trans0, | |
const btTransform & | trans1, | |||
btGImpactCompoundShape * | shape0, | |||
btGImpactMeshShapePart * | shape1, | |||
gim_pair_set & | pairset | |||
) | const [protected] |
virtual void btGImpactCollisionAlgorithm::processCollision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) | [virtual] |
btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
const btDispatcherInfo & | dispatchInfo, | |||
btManifoldResult * | resultOut | |||
) |
static void btGImpactCollisionAlgorithm::registerAlgorithm | ( | btCollisionDispatcher * | dispatcher | ) | [static] |
Use this function for register the algorithm externally.
void btGImpactCollisionAlgorithm::shape_vs_shape_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btCollisionShape * | shape0, | |||
btCollisionShape * | shape1, | |||
bool | swapped | |||
) |
Collision algorithms
void btGImpactCollisionAlgorithm::convex_vs_convex_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btCollisionShape * | shape0, | |||
btCollisionShape * | shape1 | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimesh_vs_shape_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShape * | shape0, | |||
btCollisionShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimesh_vs_gimpacttrimesh | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShape * | shape0, | |||
btGImpactMeshShape * | shape1 | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimesh_vs_gimpactcompound | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShape * | shape0, | |||
btGImpactCompoundShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimesh_vs_trimeshpart | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShape * | shape0, | |||
btGImpactMeshShapePart * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpactcompound_vs_gimpactcompound_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactCompoundShape * | shape0, | |||
btGImpactCompoundShape * | shape1 | |||
) |
void btGImpactCollisionAlgorithm::gimpactcompound_vs_gimpacttrimeshpart_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactCompoundShape * | shape0, | |||
btGImpactMeshShapePart * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpactcompound_vs_shape_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactCompoundShape * | shape0, | |||
btCollisionShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_gimpacttrimeshpart_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShapePart * | shape0, | |||
btGImpactMeshShapePart * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShapePart * | shape0, | |||
btStaticPlaneShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_concave_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShapePart * | shape0, | |||
btConcaveShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_shape_collision | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactMeshShapePart * | shape0, | |||
btCollisionShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactShapeInterface * | shape0, | |||
btCompoundShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpact_vs_shape | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactShapeInterface * | shape0, | |||
btCollisionShape * | shape1, | |||
bool | swapped | |||
) |
void btGImpactCollisionAlgorithm::gimpact_vs_gimpact | ( | btCollisionObject * | body0, | |
btCollisionObject * | body1, | |||
btGImpactShapeInterface * | shape0, | |||
btGImpactShapeInterface * | shape1 | |||
) |
btCollisionAlgorithm* btGImpactCollisionAlgorithm::m_convex_algorithm [protected] |
btPersistentManifold* btGImpactCollisionAlgorithm::m_manifoldPtr [protected] |
btManifoldResult* btGImpactCollisionAlgorithm::m_resultOut [protected] |
const btDispatcherInfo* btGImpactCollisionAlgorithm::m_dispatchInfo [protected] |
int btGImpactCollisionAlgorithm::m_triface0 [protected] |
int btGImpactCollisionAlgorithm::m_part0 [protected] |
int btGImpactCollisionAlgorithm::m_triface1 [protected] |
int btGImpactCollisionAlgorithm::m_part1 [protected] |